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Trail of Heroes (Content)

Book 2

New Races

Chpt's 1-2:

Mountainfolk.jpg

Mountainfolk

Caninic Humanoid

Pick Pocket:

 

To pick someone’s pocket you roll percentile dice, add you pick pocket bonus and compare it to the opponent’s perception number times their level plus a static number not disclosed here.

 

Blinding:

 

You cannot use an action to blind someone, but if for some reason you cannot see you get a -50% to attack and defense, a -60% to ranged and casting accuracy, and a flat -5 to armor and dodge (cannot be negative).  You cannot target a creature with a spell while blind.

 

Climbing:

 

To attempt to climb any surface you roll the percentile dice, add your attack and defense numbers, and compare the result to the surface’s CD (Climb Difficulty).  If your result meets or is higher than the CD of the surface, you succeed in climbing the surface’s CS (climb speed).  If you are not an archer and your result is at least 15 too low (or on the roll of 1-10), you fall 50ft minus the CS of the surface.  If you are an archer, you can only fall on a roll of 1-5.  You may never climb more than your land speed -10ft.  Climbing takes two move actions.

 

New Class of All-hand:

 

You are adept at all trades but have mastered nothing.  You can cast all nature of spells, use a bow better than most, sneak and steal like a thief, and slice into enemies with a sword.  Due to your long list of responsibilities, you tend to take longer to get powerful.  In addition, since you can’t grant the focus necessary for learning the ways of arcane magic, you can’t cast any spells right away.

 

Some of the New Spells Available:

 

  • Minor Aura of Barbs: generates an aura that deals a small amount of physical damage to melee attackers

  • Pushing Elemental Blast: blast of chosen element deals damage and knocks target back

  • Stinging Swarm of Bees: a distracting and damaging swarm of bees fills the area of effect

  • Air of Oops: those in target area may be poisoned with the Oops poison (See Poisons section)

  • Line of the Phoenix: A fire eagle spirit rises from target corpse and flies 10ft in a straight line dealing damage to all those in its path and exploding at the end.

  • Charge 1st Level Damage Based Spell: charges up a spell to deal more damage

  • Minor Cause Rust: Causes a small amount of damage to metal armor.

  • Create Greater Cold Vulnerability: target takes extra cold damage from cold damage based spells

  • Immolation**: willing target is set on fire, deals fire damage to those around it, and leaves a wall of fire in its wake

  • Swirling Shield of Firebolts: creates a swarm of 5 Firebolts that shield you, damage melee attackers, and can be shot out at opponents

  • Righteous Light*: This spell grants either an aura of light or shoots a ray of holy light

  • Become Winged Celestial: You grow wings and a fly speed as well as several other bonuses.

  • Telepathy of the Wind: You communicate silently with any being within 100 miles or with a weather system within 500 miles.

  • Become One with the Air:  You become a gaseous form with several air related powers.

  • Summon Ancient Dragon Spirit:  Summons the spirit of a moderately powerful dragon.

  • Pulsing Star of Purity:  Summons an orb of pure good that omits light and deals damage to evil creatures around it.

  • Forest Ward: whenever any tree within 5 miles of target square is damaged it splinters dealing force damage to all creatures within 15ft other than non-magical animals

  • Safe House: Next time you are below 50 hits you immediately teleport back to a secure location up to 100 miles away.

  • Summon Travel Scout: Summons a scout spirit to make sure you don’t get into trouble while traveling

  • Avoid Detection: You are immune to all forms of detection for the duration of the spell

  • Strangling Grasses:  As Entanglement except entangling grasses deal damage as well

  • Strength of the Disabled:  Sacrifice speed for large bonuses to attack and damage

  • Summon Club of Shenawsheel:  Your weapon becomes Shenawsheel’s Greatclub, Mountain Peak, for 3 rounds

Firekin

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