Royal Guard
As one of the privelaged few to have some blood of rulers of the ancient barbarian tribes you have retained some of the nobility of your ancestors. However now all that blood wins you politically is the chance to guard the new royalty and live in relative comfort. It is for this reason that you were placed on the front lines when Erg was invaded. You were quick to respond, putting to good use your training, skill, and favored weapons, polearms and spears.
Ability Name:
Noble Blood
You gain a permanent +10% to DipC and IF. (Passive)
Lend the Shield
You grant a defensive bonus to one adjacent ally equal to 50% of your defense stat and 10% of your armor stat. This process does cause you to take 10 damage bypassing armor. (requires use of shield or favored weapon). This has no cooldown but costs 2 Mathematical Energy.
Call to Defend
You call for the aid of 4 ancient Spirit Guardians that follow target creature and fight for him/her. These guardians last until killed or for 2 rounds. This has a 5 round cooldown and costs 30 Mathematical Energy.
Stand Tall
You double in size, gain +10% health and heal 50% of your wounds. In addition you add +10% of your Astral Retribution stat to all attacks. These bonuses all last 4 rounds. This has a cooldown of 9 rounds and costs 40 Mathematical Energy.
Last Stand
If you are the last one left alive, and normally have a party of at least 2 you heal 70% of your wounds, gain 100 temporary health, +25% armor, and +25% defense. You also deal 50% of your Astral Retribution stat with all attacks and it all lasts for 3 rounds. This has a 5 round cooldown, but does not cost any Mathematical Energy.
Single-handed Polearm
You may now wield a polearm/spear in one hand and a shield in the other. (Passive)
Tripping Sweep
When using a polearm/spear you may sweep it in front of you causing all enemies within reach to have a 60% chance of falling prone. This has a cooldown of 1 round and costs 4 Mathematical Energy.
Jab
You may strike 3 times in the time it would take to strike once dealing 90% of normal damage each time. You must have at least 2 targets (requires spear). This has no cooldown but costs 2 Mathematical Energy.
Cleave
You sweep your polearm widely dealing either 75% dmg to 2 targets, 50% dmg to 3 targets, or 30% dmg to 4 targets (requires polearm). This has no cooldown but costs 2 Mathematical Energy.
Collect Royal Tax
Grants a +5% to all gold found or received from rewards. (Passive)
Beginning Base Statistics:
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Agility: 65
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Balance: 40
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Diplomatic Capability: 70
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Durability: 70
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Hiding Capability: 0
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Innate Knowledge: 30
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Intelligence: 15
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Intimidation Factor: 65
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Kindness: 40
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Quickness: 30
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Strength: 65