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Powers of Arithmetic Page 2

Item Descriptions:

 

Trout Bone Tipped Harpoon:  The trout bone tipped harpoon is comprised of an oak shaft with a rope tied to one end and a barbed spine of a deepwater trout affixed to the other end.  It is used by tying the rope to either yourself or an object (usually one difficult to move), and throwing it at an enemy that you wish to bring closer to you.  Its range is 40ft and due to the harpoon being slightly off-balance there is a -5% accuracy penalty.

 

Steel Harpoon:  The shaft of the steel harpoon is made entirely of steel and therefore does more damage, has no accuracy penalty, and is more durable than a trout bone tipped harpoon.  Unfortunately, it also means it only has a 25ft range and it has a much lower brutal damage.

 

Trout Bone Tipped Javelin:  A trout bone tipped javelin is comprised of a light wooden shaft, with a dense bone spearhead carved from a deepwater trout skull.  Its light, aerodynamic build gives it a 40ft range with a +5% accuracy bonus.

 

Bronze Tipped Javelin: With an oak shaft, much heavier than the trout bone tipped javelin, this javelin is well balanced with a long and lean bronze head.  Its heavier status grants a longer range (50ft) due to increased momentum but is harder to aim doing away with the accuracy bonus all together.

 

Gorclext Steel Javelin: A jagged steel metal head upon as simple wooden shaft, this weapons can cause 1-2.5% Bleeding Damage Per Round due to the difficulty of treating a wound from this weapon.

 

Steel Tipped Javelin: A well-forged and trusty weapon, the spearhead is rounded and broad, coming to a fine point that can create wounds with a clean and efficient entry and exit wound with and overall 60ft Range of attack at the pinnacle of its ability.

 

Wood tipped Javelin: Low in durability and easily splintered; this javelin however deals a brutal hit that creates a 3-5% Bleeding Damage and is capable of high accuracy but with less range than other weapons of its kind.

 

Geodagian Steel Lance: As with all weapons of Geodagian craft, this lance is highly durable despite being 50% more expensive to repair. The expense however, is more than a fair trade for the ignoring of up to 10 armor in combat.

 

Gorclext Steel Spear: Due to a brittle and jagged steel, the victim suffers from the 2.5%-4% bleeding damage that it deals.

 

Steel Tipped Pike: Suffering a -30% accuracy rating against adjacent foes and a -15% against those 10ft away, reaching those 15ft with no accuracy penalty, it ignores up to 5 armor. This particular pike is excellent reaching further than the average spear, but is not so effective once you are in close quarters.

 

Trunch Bone Trident:  Crafted from the bones of a great and terrible creature, this trident capable of causing either 10, 15, or 20 increase in both IF and DipC categories. A highly resilient weapon, the bones themselves are said to be strong as the greatest of steal.

 

Trout Bone Trident: Causes 1% bleeding damage that heals wielder of maladies and wounds due to the absorbed blood seeping into the skin through this perplexing and unique weapon. As the old recounted saying of the “double-edged sword” goes, it certainly applies here if only for the fact that if an enemy is poisoned, so too is the trident’s wielder.

 

Catfish Bone Trident: Target now takes a cumulative 1% per strike penalty to accuracy and defense (maximum 50%) from a painful venom searing into the flesh and blood of the enemy as it emits from the weapon itself. Every 150 hits a master of poisons and potions must replace the poison within the weapon for a mere 2 gold pieces per charge; a price must always be paid.

 

Steel Trident: A standard steel trident, it is a tried and true weapon that while offers few bonuses, also holds no clear disadvantage and is capable of clean and effective strikes that do cause clear cut wounds. Many a warrior of many forms have sworn by this weapon...and died by it.

 

Gorclext Steel Trident: Dealing 4%-6% Bleeding Damage, a mighty blow causing brutal hits results in 3x the normal durability loss. A deadly weapon to be sure; they say that the weapon that strikes twice as deadly becomes blunt twice as quickly.

 

Steel Longpick: Capable of ripping and rending flesh of its foes, this unique weapon causes 3x damage on critical and 2x on brutal hits. However, it is not the most suitable for closed rank encounters, resulting in a -15%-20% accuracy against non-reach opponents.

 

Trout Bone Longpick: Causing .5% bleeding damage as well as healing this weapon’s wielder by .1%-.3% damage dealt, if the enemy is envenomed and/or poisoned, so too is the wielder of this devious weapon that seems almost to possess its own cunning.

 

Catfish Bone Longpick: The one that meets with the deadly wrath of this seemingly simple weapon suffer a cumulative .5% strike penalty to accuracy rating and defense (maximum of 50%) due to a painful venom stored within the biting blades of the weapon itself. However, the venom runs dry and must be replaced every 50 strikes for the price of 5 gold pieces per charge.

 

Stone Longpick: Quite the surprisingly strong weapon, a vital hit causes a 5% chance to slow the opponent to a startling crawl. Due to the weapon’s heft and somewhat clumsy structure, the wielder is slowed -5ft in speed as well.

 

Geodagian Steel Longpick: Though expensive to repair by 200% more than the average, run-of-the-mill longpick, the Geodagian variant is far superior by means of its ability to take 50% less damage from brutal and vital hits and thus maintains its pristine luster far longer than expected from most other weapons.

 

Gorclext Steel Longpick: Jagged and deadly, the flesh-ripping capability of this weapon is not to be understated nor underestimated. Dealing an extra 10%-15% bleeding damage, the insurmountable power of deep cuts comes at the price of the weapon degrading in usability 50% faster from brutal hits.

 

Gorclext Steel Bite Stick: What would otherwise be considered an implement for fishing as opposed to fighting, this item has been modified for exactly the purpose of combat. Capable of dealing 4%-5% bleeding damage, it lacks the power and durability to do the same to heavy armor and shields; resulting in 50% less effectiveness to such items.

 

Trout Bone Bite Stick: While not as fearsome as its Gorclext cousin, the Trout Bone Bite Stick is still a serviceable weapon; though admittedly more brittle due to its low-quality materials from which it is made. However, it is more than capable of cutting through up to 8 points of light armor and 4 points of medium armor.

 

Bronze Bardiche: An axe-like polearm with two sections attaching it to the shaft, this mighty yet surprisingly balanced weapon is capable of ignoring up to 10 defense from shields. However, the wear and tear accumulated by this weapon takes 25% more damage in battle.

 

Steel Bardiche: A sturdy and strong weapon, the steel variant of the Bardiche offers no decreases nor bonuses to its abilities due to the solid and structurally sound composition of the materials that make up this fine weapon.

 

Groclext Steel Bardiche: The Gorclext variant of this weapon is known to deal extra 25% damage to light armor and 2.5%-5.5% bleeding damage while taking 75% extra damage on brutals against heavy armor and wooden or steel shields. Though not the sturdiest, there is always something to be said for the damage that can be done by a jagged blade.

 

Geodagian Steel Bardiche: Due to the splendid craftsmanship and resilience of Geodagian weaponry, this Bardiche is known for its 15% extra accuracy over other weapons as well as its 10% extra damage to medium and heavy armor. Due to the nature of such durable materials, this weapon is 150% more expensive to repair properly.

 

Bronze Lucerne Hammer: This uniquely shaped hammer is known for its crushing blows as well as its capabilities of 5%-10% increase in accuracy and +1-10 extra damage dealing power against medium and heavy armor. As a result, this weapon is damaged an extra 25% by brutal hits and stopped vital hits. Few can withstand blows from this weapon; leaving enemies quaking in their boots, be they made of thick leather or the mightiest of steel.

 

Steel Lucerne Hammer: The steel equivalent of this mighty hammer lacks the same accuracy as its bronze cousin, with -4%-7% accuracy rating, but taking 10% less damage from brutal and vital hits while also dealing 2-14 damage to medium or heavy armor from each blow.

 

Geodagian Steel Lucerne Hammer: Marvelous at cracking skulls, this weapon is a sight to behold upon the battlefield; causing dread and admiration among friend and foe alike. Taking 50% less damage from vital and brutal hits, this hammer also deals 4-20 extra damage to medium and heavy armor; costing twice as much to repair than your typical hammer.

 

Bronze Guisarme: Due to the hooking capabilities of this dexterous polearm, the wielder has a 3% chance to disarm as well as a 3% chance to trip their foe; with a -5% accuracy rating.

 

Steel Guisarme: Perfectly balanced from shaft to blade, this weapon’s ability to trip foes without major penalty is its advantage due to its 3% chance to disarm and 3% chance to trip, though the minor downside is the +15% accuracy penalty to all adjacent foes.

 

Geodagian Steel Guisarme: With its +5% accuracy and its 3% chance to disarm as well as its ability of 3% chance to trip, this nearly flawless example of masterfully crafted weaponry also takes 50% less damage from critical or brutal hits; costing 100% more to repair. Quality always comes at some price.

 

Trunch Bone Hand Axe: A durable spin on a traditional weapon used by many, this weapon is especially effective in close range with the ability to poison all within a 5ft range from brutal and vital hits. However, this weapon poses a threat to friend and foe alike with its ability to poison all combatants on both sides.

 

Bronze Hand Axe: Not only is this hand axe capable of a +15%-25% accuracy rating increase, but when thrown it has a higher 30ft range due to its superior edge geometry.

Copper Hand Axe: Dealing an extra 5% of the wielder’s elemental retribution as lightning, the blade becomes worn down 20% faster from brutal and vital hits when damage is taken.

 

Steel Hand Axe: While possessing a 20ft range when thrown and no bonus to accuracy, a stark contrast to its bronze cousin, this blade’s superior edge grind results in a durable blade taking 15% less dmg from brutal and vital hits.

 

Jagged Build Battle Axe: Causing 5% bleeding damage from each hit as well as 15% bleeding damage on brutal hits, this weapon is equally as deadly as it is simple in its appearance.

 

Bronze Battle Axe: From peasant to seasoned warrior, many are familiar with this weapon as it is not uncommon to find one who can use it skillfully. With a +5%-10% accuracy rating, this weapon takes an extra 10% chance from brutal and vital hits while luckily being 20% less expensive to repair.

 

Copper Battle Axe: Due to the relatively brittle materials and the nature of the weapon’s usage being counter-intuitive to the metal structuring the blade, this weapon must make up for its disadvantages in numerous ways. This weapon is capable of 10%-20% elemental retribution damage as lightning damage. While taking +30% damage from brutal and vital hits, it is also 35% cheaper to repair in the hands of any skilled smith.

 

Steel Battle Axe: Due to its powerful blows in skilled hands, this axe ignores 15-30 points of armor, at the expense of -10% accuracy rating.

 

Geodagian Steel Battle Axe: A finer blade for the purpose of rendering foes helpless before you is rare to find. While taking 50% less damage from brutal and vital hits, this weapon is 150% more expensive to repair.

 

Steel Bearded Axe: With an elongated blade and a keen edge, this relatively light weight two-handed axe is capable of causing a 2% chance to disarm when an enemy’s attack misses its mark. Luckily, this weapon is only 5% more expensive to repair than other weapons of similar structure.

 

Geodagian Steel Bearded Axe: Missed enemy strikes towards the wielder of this weapon can result in a 4% chance to disarm. Due to its sturdy nature, this weapon takes 10% less damage and due to the quality of steel of the weapon it costs only 15% more to repair.

 

Stone Maul: With a 25% chance to stun on vital hits as well as a 10% chance to stun from a brutal hit, the wielder can still suffer a 10, 20, or 30 point penalty to their quickness. While the Stone Maul is a slower, lumbering weapon, the impact of any blow dealt from this weapon is sure to decimate all in its path.

 

Bronze Maul: With a +3% accuracy rating and a 10% chance to deal 10 points of damage to heavy armor on regular hits, this weapon provides crushing power without being nearly as clumsy as lesser weapons of the same type. However, few weapons are without their drawbacks. When this weapon makes contact during the use of vitals and brutal hits it is degraded by 5 additional points of damage.

 

Leaded Maul: Because of the weighted head of this weapon, the accuracy suffers a -15% decrease. However, when that same weighted head makes contact with an opponent’s body, all targets become more akin to a fine paste than that of a threat with the weapon’s 25% chance to deal 50 damage to 50 armor on regular hits; taking an extra 5 damage from brutal or vital hits as a small price to be paid.

 

Steel Maul: With only a -5% accuracy disadvantage to present a challenge to its wielder, The Steel Maul more than makes up for this with a 15% chance to deal 30 damage to heavy or medium armor on regular hits. Surely one can protest the singular disadvantage as a critic of weaponry…until they discover the many benefits of such a weapon firsthand.

 

Obsidian Gunstock War Club: While many may balk at such a seemingly “primitive, tribal weapon” those who can truly appreciate it and learn to utilize it properly will find many benefits to be had as long as they take great care in its usage. This oddly shaped weapon is known for its ability to grant a 15% chance to recover 2 points of mathematical energy per hit. Due to the fragility of the bladed point on one end of the weapon, there is a 1% chance for a brutal hit to cause this blade to break.  This leaves it in permanent disrepair, causing it to lose 75% of its damage capacity, rendering it as a crushing weapon only, and eliminating any bonus to the recovery of mathematical energy.

 

Flint Gunstock Warclub: With this weapon being equally as unique as its obsidian predecessor, it can slow an opponent from vitals by 5ft for 1-4 rounds down to 0ft. Unfortunately, there is still a 1% chance for the blade to break during a brutal hit; resulting in 75% damage loss as well as reducing it to becoming only usable as a crushing weapon with the inability to repair the blade as well as the loss of the ability to slow enemies.

 

Stone Dread Maul: Due to the slow speed and immense strength needed in order to use such a heavy weapon, the wielder has 1 less attack per round (minimum of 1) and vitals as well as brutal hits slow the targeted enemy by 5ft.

 

Wood Maul: Imbued with a unique ability reserved often for the Royal Guard, the Wood Maul is structured to gift the wielder of this seemingly simple weapon with the ability known as Stand Tall, but at only 25%-50% effectiveness.

 

Geodagian Steel Maul: This steel maul takes 20% less damage from vitals and brutals but it costs 30% more to repair.  This is due to the higher quality steel that is harder to work with.

 

Stone Hammer: It is a cumbersome and difficult weapon to wield effectively that results in the wielder being slowed by 5ft while wielding this massive weapon. However, the target is also slowed 1%-5% of the time.

 

Steel Hammer: A standard hammer which possesses no inherent disadvantages and is capable of causing serious damage to boot. Surely any warrior worth their salt with enough strength in their arm will find this a perfectly suitable choice for all of their skull smashing, bone cracking, armor destroying needs.

 

Bronze Hammer: While more accurate than the steel variant with a +15% accuracy bonus, but takes 10% extra damage from brutal and vital hits.

 

Rune Staff: A grouping of runes inscribed on an aluminum rod, this unique staff adds an extra 15% to the wielder’s mathematical energy at the cost of 5-15 points of one’s health. Few know where or when these runes were made, but their power is respected and idolized all the same.

 

Staff of Tricks: With three variants of this weapon, each variety has a compartment that contains a different gemstone which channels various powers and effects into one’s mathematical energy and abilities. The Topaz Stone adds 1-80 lightning damage, the Ruby Stone adds 20-60 fire damage, and the Sapphire Stone adds 30-35 cold damage. Woe to he who does not heed the warning of wielding such a weapon; for it is liable to turn on its master with a 25% chance to deal damage to the wielder.

 

Thorn Bush Shillelagh: As damaging as it is elegant in appearance for any gentleman warrior about town, this weapon is capable of a 50% chance to deal an additional 15 points of damage from brutal hits to any individual within 5ft…including yourself.

 

Diamond Hacker: A broad-bladed sword with a blade made from diamonds capable of hacking and slashing through almost anything that it meets. Due to the weapon’s inner power, it adds an additional 5% elemental retribution from each element to your damage.  Unfortunately, the weapon is frail taking an extra 2 damage from ALL vitals and brutals.

 

Ruby Hacker: Glowing like the embers of a great roaring inferno, the Ruby Hacker is known for its ability to add 10% elemental retribution as fire damage.  Unfortunately, the weapon is frail taking an extra 2 damage from ALL vitals and brutals.

 

Sapphire Hacker: Causing one’s enemy to feel chilled to the bone by simply meeting their gaze with the blade of this weapon, this blade can add 10% elemental retribution as frost damage.  Unfortunately, the weapon is frail taking an extra 2 damage from ALL vitals and brutals.

 

Topaz Hacker: Every swing of this mighty sword is like the sound of nature’s wrath bringing down vengeance in the name of a righteous cause. This weapon can add 10% elemental retribution as lightning damage.  Unfortunately, the weapon is frail taking an extra 2 damage from ALL vitals and brutals.

Alien Species

Gorclext: From the planet of Horg, this is a cave dwelling, fierce, tribal, and worm-like creature that favors spears, harpoons, and javelins. They use other weapons although rarely, and have invented their own branch of steel and method of forging their steel weapons that results in a lower durability and more brutal strike. They are the most intelligent of the creatures from Horg, but were still only able to stumble upon ancient records of the mathematical secret to space travel rather than working it out on their own.

The Trunch is a brutal, oafish species that looks like someone piled up a scrap heap and animated it. Part steel, part wood, and part flesh with one lean side and one side bulked up beyond belief the Trunch looks as if it could barely stand but handles itself quite well in a fight.

This is a flying creature from a distant planet one of few that have invaded Erg (the home planet of humans) that did not come from Horg. Of those 2 species, this one is the intelligent one that discovered the formula for long distance space travel. Highly proficient in the laws of mathematics, it is also an effective hand to hand combatant using its razor-sharp, crablike claws.

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